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Yep might need to have that ironworks hold their products now. So that broken helmet can become a lordly one with enough gold and tools. In castle fiefs you can build a blacksmith to take your items and a huge sum of money to upgrade them a single tier. As well as similar (albeit larger and more expensive) improvements to the villages they can also build things like banks to store your money, specific buildings that train your soliders down specific paths: e.g. Including the above, your towns now have many things to build. If their prosperity is low you must build improvements to incentivize this.įief improvements are a big one. If they're not of your religion you must build places of worship to convert them or every week they'll hate you more. If your villages are sick you must build health improvements like wells or clinics. If your villages suffer you (and the AI as well) won't be able to get blood from a stone. So I haven't seen much of this one and wanted to post some of the interesting features of it, for anyone that is looking for a new experience with varied enhancements above what we generally see: I just tinker with the mod and haven't released said tinkering. I'd like to stress I'm not the guy though, Computica from the official forums is, and he seems to still be active on there.
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I had really only intended to put this where it belonged, a newish redditor to MnB mods was asking about it in the Bannerlord specific subreddit. That's a lot of attention this is getting.
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